module Base
{
    model SunriseGround
    {
        mesh = WorldItems/Clothing/SunriseGround,
		texture = WorldItems/sunrisejacket,
        scale = 1
    }
	model SunriseLegsGround
    {
        mesh = WorldItems/Clothing/Sunrise_TrousersGround,
		texture = WorldItems/sunrisepants,
        scale = 1
    }
	
	model SunriseVestGround
    {
        mesh = WorldItems/Clothing/Sunrise_VestGround,
		texture = WorldItems/SunriseVest,
        scale = 1
    }
	
	model GP5GasMaskGround
    {
        mesh = WorldItems/Clothing/GP5GasMaskGround,
		texture = WorldItems/GP5GasMask,
        scale = 1
    }
	
	model RookieJacketLoner
    {
        mesh = WorldItems/Clothing/RookieJacketGround,
		texture = WorldItems/RookieJacketLoner,
        scale = 1
    }
	
	model RookieJacketBandit
    {
        mesh = WorldItems/Clothing/RookieJacketGround,
		texture = WorldItems/RookieJacketBandit,
        scale = 1
    }	
	
	model RookieJacketDuty
    {
        mesh = WorldItems/Clothing/RookieJacketGround,
		texture = WorldItems/RookieJacketDuty,
        scale = 1
    }
	
	model RookieJacketClearSky
    {
        mesh = WorldItems/Clothing/RookieJacketGround,
		texture = WorldItems/RookieJacketClearSky,
        scale = 1
    }
	
	model RookieJacketFreedom
    {
        mesh = WorldItems/Clothing/RookieJacketGround,
		texture = WorldItems/RookieJacketFreedom,
        scale = 1
    }
	
	model FaceMaskGround
    {
        mesh = WorldItems/Clothing/FaceMaskGround,
		texture = WorldItems/FaceMask,
        scale = 1
    }
	
	model M40GasMaskGround
    {
        mesh = WorldItems/Clothing/M40GasMaskGround,
		texture = WorldItems/M40GasMask,
        scale = 1
    }
	
	model LCFJacket
    {
        mesh = WorldItems/Clothing/LCJacketGround,
		texture = WorldItems/LCFJacket,
        scale = 1
    }
	
	model LCSJacket
    {
        mesh = WorldItems/Clothing/LCJacketGround,
		texture = WorldItems/LCSJacket,
        scale = 1
    }
	
	model LCFVestGround
    {
        mesh = WorldItems/Clothing/LCBulletVestGround,
		texture = WorldItems/LCFVest,
        scale = 1
    }
	
	model LCSVestGround
    {
        mesh = WorldItems/Clothing/LCBulletVestGround,
		texture = WorldItems/LCSVest,
        scale = 1
    }
	
	model LCFPantsGround
    {
        mesh = WorldItems/Clothing/LCPantsGround,
		texture = WorldItems/LCFPants,
        scale = 1
    }
	
	model LCSPantsGround
    {
        mesh = WorldItems/Clothing/LCPantsGround,
		texture = WorldItems/LCSPants,
        scale = 1
    }
	
	model FencedLCVestGround
    {
        mesh = WorldItems/Clothing/LCBulletVestGround,
		texture = WorldItems/FencedLCVest,
        scale = 1
    }
	
	model FencedLCPantsGround
    {
        mesh = WorldItems/Clothing/LCPantsGround,
		texture = WorldItems/FencedLCPants,
        scale = 1
    }
	
	model FencedLCJacketGround
    {
        mesh = WorldItems/Clothing/LCJacketGround,
		texture = WorldItems/FencedLCJacket,
        scale = 1
    }
	
	model CS1VestGround
    {
        mesh = WorldItems/Clothing/CS1VestGround,
		texture = WorldItems/CS1Vest,
        scale = 1
    }
	
	model CS1PantsGround
    {
        mesh = WorldItems/Clothing/CS1PantsGround,
		texture = WorldItems/CS1Pants,
        scale = 1
    }
	
	model CS1JacketGround
    {
        mesh = WorldItems/Clothing/CS1JacketGround,
		texture = WorldItems/CS1Jacket,
        scale = 1
    }
	
	model SphereM12Helmet
    {
        mesh = WorldItems/Clothing/SphereM12Ground,
		texture = WorldItems/M12Military,
        scale = 1
    }
	
	model SphereM12HelmetCS
    {
        mesh = WorldItems/Clothing/SphereM12Ground,
		texture = WorldItems/M12CS,
        scale = 1
    }
	
	model SphereM12HelmetDuty
    {
        mesh = WorldItems/Clothing/SphereM12Ground,
		texture = WorldItems/M12Duty,
        scale = 1
    }
	
	model SphereM12HelmetFreedom
    {
        mesh = WorldItems/Clothing/SphereM12Ground,
		texture = WorldItems/M12Freedom,
        scale = 1
    }
	
	model SphereM12HelmetMonolith
    {
        mesh = WorldItems/Clothing/SphereM12Ground,
		texture = WorldItems/M12Monolith,
        scale = 1
    }
	
	model Exohelm
    {
        mesh = WorldItems/Clothing/ExohelmGround,
		texture = WorldItems/Exohelm,
        scale = 1
    }
	
	model ExohelmBandit
    {
        mesh = WorldItems/Clothing/ExohelmGround,
		texture = WorldItems/ExohelmBandit,
        scale = 1
    }
	
	model ExohelmCS
    {
        mesh = WorldItems/Clothing/ExohelmGround,
		texture = WorldItems/ExohelmCS,
        scale = 1
    }
	
	model ExohelmDuty
    {
        mesh = WorldItems/Clothing/ExohelmGround,
		texture = WorldItems/ExohelmDuty,
        scale = 1
    }
	
	model ExohelmFreedom
    {
        mesh = WorldItems/Clothing/ExohelmGround,
		texture = WorldItems/ExohelmFreedom,
        scale = 1
    }
	
	model ExohelmMercs
    {
        mesh = WorldItems/Clothing/ExohelmGround,
		texture = WorldItems/ExohelmMercs,
        scale = 1
    }
	
	model ExohelmMilitary
    {
        mesh = WorldItems/Clothing/ExohelmGround,
		texture = WorldItems/ExohelmMilitary,
        scale = 1
    }
	
	model ExohelmMonolith
    {
        mesh = WorldItems/Clothing/ExohelmGround,
		texture = WorldItems/ExohelmMonolith,
        scale = 1
    }
	
	model PPM88
    {
        mesh = WorldItems/Clothing/PPM88Ground,
		texture = WorldItems/PPM88,
        scale = 1
    }
	
	model SEVAHelm
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/SEVAHelm,
        scale = 1
    }
	
	model SEVAHelmBandit
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/SEVAHelmBandit,
        scale = 1
    }
	
	model SEVAHelmDuty
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/SEVAHelmDuty,
        scale = 1
    }
	
	model SEVAHelmFreedom
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/SEVAHelmFreedom,
        scale = 1
    }
	
	model SEVAHelmEcologist
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/SEVAHelmEcologist,
        scale = 1
    }
	
	model SEVAHelmCS
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/SEVAHelmCS,
        scale = 1
    }
	
	model SEVAHelmMercs
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/SEVAHelmMercs,
        scale = 1
    }
	
	model SEVAHelmMonolith
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/SEVAHelmMonolith,
        scale = 1
    }
	
	model SEVAHelmMonolithGreen
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/SEVAHelmMonolithGreen,
        scale = 1
    }
	
	model GP10Z
    {
        mesh = WorldItems/Clothing/GP10ZGround,
		texture = WorldItems/GP10Z,
        scale = 1
    }
	
	
	
	model Balaclava
    {
        mesh = WorldItems/Clothing/BalaclavaGround,
		texture = WorldItems/Balaclava,
        scale = 1
    }
	
	model Bandana
    {
        mesh = WorldItems/Clothing/BandanaGround,
		texture = WorldItems/Bandana,
        scale = 1
    }
	
	model SovietPMG
    {
        mesh = WorldItems/Clothing/SovietPMGGround,
		texture = WorldItems/SovietPMG,
        scale = 1
    }
	
	model SteelHelmMask
    {
        mesh = WorldItems/Clothing/SteelHelmetMaskGround,
		texture = WorldItems/SteelHelmet,
        scale = 1
    }
	
	model SteelMask
    {
        mesh = WorldItems/Clothing/SteelMaskGround,
		texture = WorldItems/SteelHelmet,
        scale = 1
    }
	
	model SteelHelm
    {
        mesh = WorldItems/Clothing/SteelHelmetGround,
		texture = WorldItems/SteelHelmet,
        scale = 1
    }
	
	model Sphere08HelmetMilitary
    {
        mesh = WorldItems/Clothing/Sphere08Ground,
		texture = WorldItems/M12Military,
        scale = 1
    }
	
	model Sphere08HelmetCS
    {
        mesh = WorldItems/Clothing/Sphere08Ground,
		texture = WorldItems/M12CS,
        scale = 1
    }
	
	model Sphere08HelmetDuty
    {
        mesh = WorldItems/Clothing/Sphere08Ground,
		texture = WorldItems/M12Duty,
        scale = 1
    }
	
	model Sphere08HelmetFreedom
    {
        mesh = WorldItems/Clothing/Sphere08Ground,
		texture = WorldItems/M12Freedom,
        scale = 1
    }
	
	model Sphere08HelmetMonolith
    {
        mesh = WorldItems/Clothing/Sphere08Ground,
		texture = WorldItems/M12Monolith,
        scale = 1
    }
	
	model Sphere08GlassMilitary
    {
        mesh = WorldItems/Clothing/Sphere08GlassGround,
		texture = WorldItems/Sphere08Military,
        scale = 1
    }
	
	model Sphere08GlassCS
    {
        mesh = WorldItems/Clothing/Sphere08GlassGround,
		texture = WorldItems/Sphere08CS,
        scale = 1
    }
	
	model Sphere08GlassDuty
    {
        mesh = WorldItems/Clothing/Sphere08GlassGround,
		texture = WorldItems/Sphere08Duty,
        scale = 1
    }
	
	model Sphere08GlassFreedom
    {
        mesh = WorldItems/Clothing/Sphere08GlassGround,
		texture = WorldItems/Sphere08Freedom,
        scale = 1
    }
	
	model Sphere08GlassMonolith
    {
        mesh = WorldItems/Clothing/Sphere08GlassGround,
		texture = WorldItems/Sphere08Monolith,
        scale = 1
    }
	
	model Sphere08MaskMilitary
    {
        mesh = WorldItems/Clothing/Sphere08MaskGround,
		texture = WorldItems/Sphere08Military,
        scale = 1
    }
	
	model Sphere08MaskCS
    {
        mesh = WorldItems/Clothing/Sphere08MaskGround,
		texture = WorldItems/Sphere08CS,
        scale = 1
    }
	
	model Sphere08MaskDuty
    {
        mesh = WorldItems/Clothing/Sphere08MaskGround,
		texture = WorldItems/Sphere08Duty,
        scale = 1
    }
	
	model Sphere08MaskFreedom
    {
        mesh = WorldItems/Clothing/Sphere08MaskGround,
		texture = WorldItems/Sphere08Freedom,
        scale = 1
    }
	
	model Sphere08MaskMonolith
    {
        mesh = WorldItems/Clothing/Sphere08MaskGround,
		texture = WorldItems/Sphere08Monolith,
        scale = 1
    }
	
	model PBF1
    {
        mesh = WorldItems/Clothing/PBFGround,
		texture = WorldItems/PBF1,
        scale = 1
    }
	
	model PBF1CS
    {
        mesh = WorldItems/Clothing/PBFGround,
		texture = WorldItems/PBF1CS,
        scale = 1
    }
	
	model PBF1Duty
    {
        mesh = WorldItems/Clothing/PBFGround,
		texture = WorldItems/PBF1Duty,
        scale = 1
    }
	
	model PBF1Freedom
    {
        mesh = WorldItems/Clothing/PBFGround,
		texture = WorldItems/PBF1Freedom,
        scale = 1
    }
	
	model PBF2
    {
        mesh = WorldItems/Clothing/PBFGround,
		texture = WorldItems/PBF2,
        scale = 1
    }
	
	model PBF2CS
    {
        mesh = WorldItems/Clothing/PBFGround,
		texture = WorldItems/PBF2CS,
        scale = 1
    }
	
	model PBF2Duty
    {
        mesh = WorldItems/Clothing/PBFGround,
		texture = WorldItems/PBF2Duty,
        scale = 1
    }
	
	model PBF2Freedom
    {
        mesh = WorldItems/Clothing/PBFGround,
		texture = WorldItems/PBF2Freedom,
        scale = 1
    }
	
	model RespiratorGold
    {
        mesh = WorldItems/Clothing/RespiratorGround,
		texture = WorldItems/RespiratorGold,
        scale = 1
    }
	model RespiratorSilver
    {
        mesh = WorldItems/Clothing/RespiratorGround,
		texture = WorldItems/RespiratorSilver,
        scale = 1
    }
	model RespiratorDuty
    {
        mesh = WorldItems/Clothing/RespiratorGround,
		texture = WorldItems/RespiratorDuty,
        scale = 1
    }
	model RespiratorFreedom
    {
        mesh = WorldItems/Clothing/RespiratorGround,
		texture = WorldItems/RespiratorFreedom,
        scale = 1
    }
	model RespiratorMonolith
    {
        mesh = WorldItems/Clothing/RespiratorGround,
		texture = WorldItems/RespiratorMonolith,
        scale = 1
    }
	model RespiratorCS
    {
        mesh = WorldItems/Clothing/RespiratorGround,
		texture = WorldItems/RespiratorCS,
        scale = 1
    }
	model ServiceOutfitVest
    {
        mesh = WorldItems/Clothing/ServiceOutfitVestGround,
		texture = WorldItems/ServiceOutfitVest,
        scale = 1
    }
	model ServiceOutfitPants
    {
        mesh = WorldItems/Clothing/ServiceOutfitPantsGround,
		texture = WorldItems/ServiceOutfitPants,
        scale = 1
    }
	model ServiceOutfitShirt
    {
        mesh = WorldItems/Clothing/ServiceOutfitShirtGround,
		texture = WorldItems/ServiceOutfitShirt,
        scale = 1
    }
	
	model PS5MJacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/PS5MJacket,
        scale = 1
    }
	
	model PS5MVest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/PS5MVest,
        scale = 1
    }
	
	model LootedSEVAVest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/LootedSEVAVest,
        scale = 1
    }
	
	model WatchmanOfFreedomVest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/WatchmanOfFreedomVest,
        scale = 1
    }
	
	model CS4AVest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/CS4AVest,
        scale = 1
    }
	
	model KeeperOfFreedomVest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/KeeperOfFreedomVest,
        scale = 1
    }
	
	model MercenarySEVAVest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/MercenarySEVAVest,
        scale = 1
    }
	
	model MonolithPatchworkSEVAVest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/MonolithPatchworkSEVAVest,
        scale = 1
    }
	
	model PS5MTVest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/PS5MTVest,
        scale = 1
    }
	
	model PS59MDVest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/PS59MDVest,
        scale = 1
    }
	
	model SentinelOfFreedomVest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/SentinelOfFreedomVest,
        scale = 1
    }
	
	model PS5MPants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/PS5MPants,
        scale = 1
    }
	
	model CS2TPants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/CS2TPants,
        scale = 1
    }
	
	model LootedSEVAPants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/LootedSEVAPants,
        scale = 1
    }
	
	model WatchmanOfFreedomPants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/WatchmanOfFreedomPants,
        scale = 1
    }
	
	model CS4APants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/CS4APants,
        scale = 1
    }
	
	model KeeperOfFreedomPants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/KeeperOfFreedomPants,
        scale = 1
    }
	
	model MercenarySEVAPants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/MercenarySEVAPants,
        scale = 1
    }
	
	model MonolithPatchworkSEVAPants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/MonolithPatchworkSEVAPants,
        scale = 1
    }
	
	model PS5MTPants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/PS5MTPants,
        scale = 1
    }
	
	model PS59MDPants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/PS59MDPants,
        scale = 1
    }
	
	model SentinelOfFreedomPants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/SentinelOfFreedomPants,
        scale = 1
    }
	
	model CS2TShirt
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/CS2TShirt,
        scale = 1
    }
	
	model LootedSEVAShirt
    {
        mesh = WorldItems/Clothing/SEVAShirtGround,
		texture = WorldItems/LootedSEVAShirt,
        scale = 1
    }
	
	model WatchmanOfFreedomShirt
    {
        mesh = WorldItems/Clothing/SEVAShirtGround,
		texture = WorldItems/WatchmanOfFreedomShirt,
        scale = 1
    }
	
	model CS4AShirt
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/CS4AShirt,
        scale = 1
    }
	
	model KeeperOfFreedomShirt
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/KeeperOfFreedomShirt,
        scale = 1
    }
	
	model MercenarySEVAShirt
    {
        mesh = WorldItems/Clothing/SEVAShirtGround,
		texture = WorldItems/MercenarySEVAShirt,
        scale = 1
    }
	
	model MonolithPatchworkSEVAShirt
    {
        mesh = WorldItems/Clothing/SEVAShirtGround,
		texture = WorldItems/MonolithPatchworkSEVAShirt,
        scale = 1
    }
	
	model PS5MTShirt
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/PS5MTShirt,
        scale = 1
    }
	
	model PS59MDShirt
    {
        mesh = WorldItems/Clothing/SEVAShirtGround,
		texture = WorldItems/PS59MDShirt,
        scale = 1
    }
	
	model SentinelOfFreedomShirt
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/SentinelOfFreedomShirt,
        scale = 1
    }
	
	model OvercoatWhite
    {
        mesh = WorldItems/Clothing/OvercoatGround,
		texture = WorldItems/OvercoatWhite,
        scale = 1
    }
	
	model OvercoatBrown
    {
        mesh = WorldItems/Clothing/OvercoatGround,
		texture = WorldItems/OvercoatBrown,
        scale = 1
    }
	
	model OvercoatBlack
    {
        mesh = WorldItems/Clothing/OvercoatGround,
		texture = WorldItems/OvercoatBlack,
        scale = 1
    }
	
	model ExoBackpack
    {
        mesh = WorldItems/Clothing/ExoBackpackGround,
		texture = WorldItems/ExoBackpack,
        scale = 1
    }
	
	model ExoBackpackBandit
    {
        mesh = WorldItems/Clothing/ExoBackpackGround,
		texture = WorldItems/ExoBackpackBandit,
        scale = 1
    }
	
	model ExoBackpackCS
    {
        mesh = WorldItems/Clothing/ExoBackpackGround,
		texture = WorldItems/ExoBackpackCS,
        scale = 1
    }
	
	model ExoBackpackDuty
    {
        mesh = WorldItems/Clothing/ExoBackpackGround,
		texture = WorldItems/ExoBackpackDuty,
        scale = 1
    }
	
	model ExoBackpackFreedom
    {
        mesh = WorldItems/Clothing/ExoBackpackGround,
		texture = WorldItems/ExoBackpackFreedom,
        scale = 1
    }
	
	model ExoBackpackMercs
    {
        mesh = WorldItems/Clothing/ExoBackpackGround,
		texture = WorldItems/ExoBackpackMercs,
        scale = 1
    }
	
	model ExoBackpackMilitary
    {
        mesh = WorldItems/Clothing/ExoBackpackGround,
		texture = WorldItems/ExoBackpackMilitary,
        scale = 1
    }
	
	model ExoBackpackMonolith
    {
        mesh = WorldItems/Clothing/ExoBackpackGround,
		texture = WorldItems/ExoBackpackMonolith,
        scale = 1
    }
	
	model ExosuitBootsBandit
    {
        mesh = WorldItems/Clothing/ExosuitBootsGround,
		texture = WorldItems/ExosuitBootsBandit,
        scale = 1
    }
	
	model ExosuitBootsCS
    {
        mesh = WorldItems/Clothing/ExosuitBootsGround,
		texture = WorldItems/ExosuitBootsCS,
        scale = 1
    }
	
	model ExosuitBootsDuty
    {
        mesh = WorldItems/Clothing/ExosuitBootsGround,
		texture = WorldItems/ExosuitBootsDuty,
        scale = 1
    }
	
	model ExosuitBootsEco
    {
        mesh = WorldItems/Clothing/ExosuitBootsGround,
		texture = WorldItems/ExosuitBootsEco,
        scale = 1
    }
	
	model ExosuitBootsFreedom
    {
        mesh = WorldItems/Clothing/ExosuitBootsGround,
		texture = WorldItems/ExosuitBootsFreedom,
        scale = 1
    }
	
	model ExosuitBootsMercs
    {
        mesh = WorldItems/Clothing/ExosuitBootsGround,
		texture = WorldItems/ExosuitBootsMercs,
        scale = 1
    }
	
	model ExosuitBootsMilitary
    {
        mesh = WorldItems/Clothing/ExosuitBootsGround,
		texture = WorldItems/ExosuitBootsMilitary,
        scale = 1
    }
	
	model ExosuitBootsMonolith
    {
        mesh = WorldItems/Clothing/ExosuitBootsGround,
		texture = WorldItems/ExosuitBootsMonolith,
        scale = 1
    }
	
	model ExosuitGlovesBandit
    {
        mesh = WorldItems/Clothing/ExosuitGlovesGround,
		texture = WorldItems/ExosuitGlovesBandit,
        scale = 1
    }
	
	model ExosuitGlovesCS
    {
        mesh = WorldItems/Clothing/ExosuitGlovesGround,
		texture = WorldItems/ExosuitGlovesCS,
        scale = 1
    }
	
	model ExosuitGlovesDuty
    {
        mesh = WorldItems/Clothing/ExosuitGlovesGround,
		texture = WorldItems/ExosuitGlovesDuty,
        scale = 1
    }
	
	model ExosuitGlovesEco
    {
        mesh = WorldItems/Clothing/ExosuitGlovesGround,
		texture = WorldItems/ExosuitGlovesEco,
        scale = 1
    }
	
	model ExosuitGlovesFreedom
    {
        mesh = WorldItems/Clothing/ExosuitGlovesGround,
		texture = WorldItems/ExosuitGlovesFreedom,
        scale = 1
    }
	
	model ExosuitGlovesMercs
    {
        mesh = WorldItems/Clothing/ExosuitGlovesGround,
		texture = WorldItems/ExosuitGlovesMercs,
        scale = 1
    }
	
	model ExosuitGlovesMilitary
    {
        mesh = WorldItems/Clothing/ExosuitGlovesGround,
		texture = WorldItems/ExosuitGlovesMilitary,
        scale = 1
    }
	
	model ExosuitGlovesMonolith
    {
        mesh = WorldItems/Clothing/ExosuitGlovesGround,
		texture = WorldItems/ExosuitGlovesMonolith,
        scale = 1
    }
	
	model ExosuitJacketBandit
    {
        mesh = WorldItems/Clothing/ExosuitJacketGround,
		texture = WorldItems/ExosuitJacketBandit,
        scale = 1
    }
	
	model ExosuitJacketCS
    {
        mesh = WorldItems/Clothing/ExosuitJacketGround,
		texture = WorldItems/ExosuitJacketCS,
        scale = 1
    }
	
	model ExosuitJacketDuty
    {
        mesh = WorldItems/Clothing/ExosuitJacketGround,
		texture = WorldItems/ExosuitJacketDuty,
        scale = 1
    }
	
	model ExosuitJacketEco
    {
        mesh = WorldItems/Clothing/ExosuitJacketGround,
		texture = WorldItems/ExosuitJacketEco,
        scale = 1
    }
	
	model ExosuitJacketFreedom
    {
        mesh = WorldItems/Clothing/ExosuitJacketGround,
		texture = WorldItems/ExosuitJacketFreedom,
        scale = 1
    }
	
	model ExosuitJacketMercs
    {
        mesh = WorldItems/Clothing/ExosuitJacketGround,
		texture = WorldItems/ExosuitJacketMercs,
        scale = 1
    }
	
	model ExosuitJacketMilitary
    {
        mesh = WorldItems/Clothing/ExosuitJacketGround,
		texture = WorldItems/ExosuitJacketMilitary,
        scale = 1
    }
	
	model ExosuitJacketMonolith
    {
        mesh = WorldItems/Clothing/ExosuitJacketGround,
		texture = WorldItems/ExosuitJacketMonolith,
        scale = 1
    }
	
	model ExosuitPantsBandit
    {
        mesh = WorldItems/Clothing/ExosuitPantsGround,
		texture = WorldItems/ExosuitPantsBandit,
        scale = 1
    }
	
	model ExosuitPantsCS
    {
        mesh = WorldItems/Clothing/ExosuitPantsGround,
		texture = WorldItems/ExosuitPantsCS,
        scale = 1
    }
	
	model ExosuitPantsDuty
    {
        mesh = WorldItems/Clothing/ExosuitPantsGround,
		texture = WorldItems/ExosuitPantsDuty,
        scale = 1
    }
	
	model ExosuitPantsEco
    {
        mesh = WorldItems/Clothing/ExosuitPantsGround,
		texture = WorldItems/ExosuitPantsEco,
        scale = 1
    }
	
	model ExosuitPantsFreedom
    {
        mesh = WorldItems/Clothing/ExosuitPantsGround,
		texture = WorldItems/ExosuitPantsFreedom,
        scale = 1
    }
	
	model ExosuitPantsMercs
    {
        mesh = WorldItems/Clothing/ExosuitPantsGround,
		texture = WorldItems/ExosuitPantsMercs,
        scale = 1
    }
	
	model ExosuitPantsMilitary
    {
        mesh = WorldItems/Clothing/ExosuitPantsGround,
		texture = WorldItems/ExosuitPantsMilitary,
        scale = 1
    }
	
	model ExosuitPantsMonolith
    {
        mesh = WorldItems/Clothing/ExosuitPantsGround,
		texture = WorldItems/ExosuitPantsMonolith,
        scale = 1
    }
	
	model ExosuitVestBandit
    {
        mesh = WorldItems/Clothing/ExosuitVestGround,
		texture = WorldItems/ExosuitVestBandit,
        scale = 1
    }
	
	model ExosuitVestCS
    {
        mesh = WorldItems/Clothing/ExosuitVestGround,
		texture = WorldItems/ExosuitVestCS,
        scale = 1
    }
	
	model ExosuitVestDuty
    {
        mesh = WorldItems/Clothing/ExosuitVestGround,
		texture = WorldItems/ExosuitVestDuty,
        scale = 1
    }
	
	model ExosuitVestEco
    {
        mesh = WorldItems/Clothing/ExosuitVestGround,
		texture = WorldItems/ExosuitVestEco,
        scale = 1
    }
	
	model ExosuitVestFreedom
    {
        mesh = WorldItems/Clothing/ExosuitVestGround,
		texture = WorldItems/ExosuitVestFreedom,
        scale = 1
    }
	
	model ExosuitVestMercs
    {
        mesh = WorldItems/Clothing/ExosuitVestGround,
		texture = WorldItems/ExosuitVestMercs,
        scale = 1
    }
	
	model ExosuitVestMilitary
    {
        mesh = WorldItems/Clothing/ExosuitVestGround,
		texture = WorldItems/ExosuitVestMilitary,
        scale = 1
    }
	
	model ExosuitVestMonolith
    {
        mesh = WorldItems/Clothing/ExosuitVestGround,
		texture = WorldItems/ExosuitVestMonolith,
        scale = 1
    }
	
	model Armband
    {
        mesh = WorldItems/Clothing/PatchArmbandGround,
		texture = WorldItems/Armband,
        scale = 1
    }
	
	model PatchLoners
    {
        mesh = WorldItems/Clothing/PatchGround,
		texture = WorldItems/Loners,
        scale = 1
    }
	
	model PatchMercenaries
    {
        mesh = WorldItems/Clothing/PatchGround,
		texture = WorldItems/Mercenaries,
        scale = 1
    }
	
	model PatchCS
    {
        mesh = WorldItems/Clothing/PatchGround,
		texture = WorldItems/CS,
        scale = 1
    }
	
	model PatchEcologists
    {
        mesh = WorldItems/Clothing/PatchGround,
		texture = WorldItems/Ecologists,
        scale = 1
    }
	
	model PatchBandits
    {
        mesh = WorldItems/Clothing/PatchGround,
		texture = WorldItems/Bandits,
        scale = 1
    }
	
	model PatchMonolith
    {
        mesh = WorldItems/Clothing/PatchGround,
		texture = WorldItems/Monolith,
        scale = 1
    }
	
	model PatchDuty
    {
        mesh = WorldItems/Clothing/PatchGround,
		texture = WorldItems/Duty,
        scale = 1
    }
	
	model PatchFreedom
    {
        mesh = WorldItems/Clothing/PatchGround,
		texture = WorldItems/Freedom,
        scale = 1
    }
	
	model PatchMilitary
    {
        mesh = WorldItems/Clothing/PatchGround,
		texture = WorldItems/Military,
        scale = 1
    }
	
	model ExoskeletonBandits
    {
        mesh = WorldItems/Clothing/ExoskeletonGround,
		texture = WorldItems/ExoskeletonBandits,
        scale = 1
    }
	model ExoskeletonCS
    {
        mesh = WorldItems/Clothing/ExoskeletonGround,
		texture = WorldItems/ExoskeletonCS,
        scale = 1
    }
	model ExoskeletonDuty
    {
        mesh = WorldItems/Clothing/ExoskeletonGround,
		texture = WorldItems/ExoskeletonDuty,
        scale = 1
    }
	model ExoskeletonEcologists
    {
        mesh = WorldItems/Clothing/ExoskeletonGround,
		texture = WorldItems/ExoskeletonEcologists,
        scale = 1
    }
	model ExoskeletonFreedom
    {
        mesh = WorldItems/Clothing/ExoskeletonGround,
		texture = WorldItems/ExoskeletonFreedom,
        scale = 1
    }
	model ExoskeletonMercs
    {
        mesh = WorldItems/Clothing/ExoskeletonGround,
		texture = WorldItems/ExoskeletonMercs,
        scale = 1
    }
	model ExoskeletonMilitary
    {
        mesh = WorldItems/Clothing/ExoskeletonGround,
		texture = WorldItems/ExoskeletonMilitary,
        scale = 1
    }
	model ExoskeletonMonolith
    {
        mesh = WorldItems/Clothing/ExoskeletonGround,
		texture = WorldItems/ExoskeletonMonolith,
        scale = 1
    }
	
	model BerrilShirt
    {
        mesh = WorldItems/Clothing/BerrilShirtGround,
		texture = WorldItems/BerrilShirt,
        scale = 1
    }
	
	model BerrilShirtDuty
    {
        mesh = WorldItems/Clothing/BerrilShirtGround,
		texture = WorldItems/BerrilShirtDuty,
        scale = 1
    }
	
	model BerrilShirtFreedom
    {
        mesh = WorldItems/Clothing/BerrilShirtGround,
		texture = WorldItems/BerrilShirtFreedom,
        scale = 1
    }
	
	model BerrilShirtMercs
    {
        mesh = WorldItems/Clothing/BerrilShirtGround,
		texture = WorldItems/BerrilShirtMercs,
        scale = 1
    }
	
	model BerrilShirtBandits
    {
        mesh = WorldItems/Clothing/BerrilShirtGround,
		texture = WorldItems/BerrilShirtBandits,
        scale = 1
    }
	
	model BerrilVest
    {
        mesh = WorldItems/Clothing/BerrilVestGround,
		texture = WorldItems/BerrilVest,
        scale = 1
    }
	
	model BerrilVestDuty
    {
        mesh = WorldItems/Clothing/BerrilVestGround,
		texture = WorldItems/BerrilVestDuty,
        scale = 1
    }
	
	model BerrilVestFreedom
    {
        mesh = WorldItems/Clothing/BerrilVestGround,
		texture = WorldItems/BerrilVestFreedom,
        scale = 1
    }
	
	model BerrilVestMercs
    {
        mesh = WorldItems/Clothing/BerrilVestGround,
		texture = WorldItems/BerrilVestMercs,
        scale = 1
    }
	
	model BerrilVestBandits
    {
        mesh = WorldItems/Clothing/BerrilVestGround,
		texture = WorldItems/BerrilVestBandits,
        scale = 1
    }
	
	model BerrilPants
    {
        mesh = WorldItems/Clothing/BerrilPantsGround,
		texture = WorldItems/BerrilPants,
        scale = 1
    }
	
	model BerrilPantsDuty
    {
        mesh = WorldItems/Clothing/BerrilPantsGround,
		texture = WorldItems/BerrilPantsDuty,
        scale = 1
    }
	
	model BerrilPantsFreedom
    {
        mesh = WorldItems/Clothing/BerrilPantsGround,
		texture = WorldItems/BerrilPantsFreedom,
        scale = 1
    }
	
	model BerrilPantsMercs
    {
        mesh = WorldItems/Clothing/BerrilPantsGround,
		texture = WorldItems/BerrilPantsMercs,
        scale = 1
    }
	
	model BerrilPantsBandits
    {
        mesh = WorldItems/Clothing/BerrilPantsGround,
		texture = WorldItems/BerrilPantsBandits,
        scale = 1
    }
	
	model CS2bVest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/CS2bVest,
        scale = 1
    }
	
	model CS2bJacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/CS2bJacket,
        scale = 1
    }
	
	model CS2bPants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/CS2bPants,
        scale = 1
    }
	
	model TwilightSEVAVestMonolith
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/TwilightSEVAVestMonolith,
        scale = 1
    }
	
	model TwilightVestMonolith
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/TwilightVestMonolith,
        scale = 1
    }
	
	model TwilightSEVAVestMercs
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/TwilightSEVAVestMercs,
        scale = 1
    }
	
	model TwilightVestMercs
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/TwilightVestMercs,
        scale = 1
    }
	
	model TwilightSEVAPantsMonolith
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/TwilightSEVAPantsMonolith,
        scale = 1
    }
	
	model TwilightSEVAPantsMercs
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/TwilightSEVAPantsMercs,
        scale = 1
    }
	
	model TwilightPantsMonolith
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/TwilightPantsMonolith,
        scale = 1
    }
	
	model TwilightPantsMercs
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/TwilightPantsMercs,
        scale = 1
    }
	
	model TwilightSEVAJacketMonolith
    {
        mesh = WorldItems/Clothing/SEVAShirtGround,
		texture = WorldItems/TwilightSEVAJacketMonolith,
        scale = 1
    }
	
	model TwilightSEVAJacketMercs
    {
        mesh = WorldItems/Clothing/SEVAShirtGround,
		texture = WorldItems/TwilightSEVAJacketMercs,
        scale = 1
    }
	
	model TwilightJacketMonolith
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/TwilightJacketMonolith,
        scale = 1
    }
	
	model TwilightJacketMonolith
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/TwilightJacketMonolith,
        scale = 1
    }
	
	model TwilightJacketMonolith
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/TwilightJacketMonolith,
        scale = 1
    }
	
	model TwilightJacketMercs
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/TwilightJacketMercs,
        scale = 1
    }
	
	model cs2ajacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/cs2ajacket,
        scale = 1
    }
	
	model cs2apants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/cs2apants,
        scale = 1
    }
	
	model cs2avest
    {
        mesh = WorldItems/Clothing/LCBulletVestGround,
		texture = WorldItems/cs2avest,
        scale = 1
    }
	
	model cs3ajacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/cs3ajacket,
        scale = 1
    }
	
	model cs3apants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/cs3apants,
        scale = 1
    }
	
	model cs3avest
    {
        mesh = WorldItems/Clothing/LCBulletVestGround,
		texture = WorldItems/cs3avest,
        scale = 1
    }
	
	model cs3bjacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/cs3bjacket,
        scale = 1
    }
	
	model cs3bpants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/cs3bpants,
        scale = 1
    }
	
	model cs3bvest
    {
        mesh = WorldItems/Clothing/LCBulletVestGround,
		texture = WorldItems/cs3bvest,
        scale = 1
    }
	
	model isritjacketblue
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/isritjacketblue,
        scale = 1
    }
	
	model isritpantsblue
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/isritpantsblue,
        scale = 1
    }
	
	model isritvestblue
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/isritvestblue,
        scale = 1
    }
	
	model isritjacketorange
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/isritjacketorange,
        scale = 1
    }
	
	model isritpantsorange
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/isritpantsorange,
        scale = 1
    }
	
	model isritvestorange
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/isritvestorange,
        scale = 1
    }
	
	model fencedps5mjacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/fencedps5mjacket,
        scale = 1
    }
	
	model fencedps5mpants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/fencedps5mpants,
        scale = 1
    }
	
	model fencedps5mvest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/fencedps5mvest,
        scale = 1
    }
	
	model ps6vjacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/ps6vjacket,
        scale = 1
    }
	
	model ps6vpants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/ps6vpants,
        scale = 1
    }
	
	model ps6vvest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/ps6vvest,
        scale = 1
    }
	
	model windoffreedomjacket
    {
        mesh = WorldItems/Clothing/LCBulletVestGround,
		texture = WorldItems/windoffreedomjacket,
        scale = 1
    }
	
	model windoffreedompants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/windoffreedompants,
        scale = 1
    }
	
	model windoffreedomvest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/windoffreedomvest,
        scale = 1
    }
	
	model ssp99mjacketblue
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/ssp99mjacketblue,
        scale = 1
    }
	
	model ssp99mpantsblue
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/ssp99mpantsblue,
        scale = 1
    }
	
	model ssp99mjacketyellow
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/ssp99mjacketyellow,
        scale = 1
    }
	
	model ssp99mpantsyellow
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/ssp99mpantsyellow,
        scale = 1
    }
	
	model ssp99mjacketred
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/ssp99mjacketred,
        scale = 1
    }
	
	model ssp99mpantsred
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/ssp99mpantsred,
        scale = 1
    }
	
	model ssp99mjacketgreen
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/ssp99mjacketgreen,
        scale = 1
    }
	
	model ssp99mpantsgreen
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/ssp99mpantsgreen,
        scale = 1
    }
	
	model ssp99mjacketorange
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/ssp99mjacketorange,
        scale = 1
    }
	
	model ssp99mpantsorange
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/ssp99mpantsorange,
        scale = 1
    }
	
	model ssp99mjacketwhite
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/ssp99mjacketwhite,
        scale = 1
    }
	
	model ssp99mpantswhite
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/ssp99mpantswhite,
        scale = 1
    }
	
	model skat9jacketmilitary
    {
        mesh = WorldItems/Clothing/SEVAShirtGround,
		texture = WorldItems/skat9jacketmilitary,
        scale = 1
    }
	
	model skat9pantsmilitary
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/skat9pantsmilitary,
        scale = 1
    }
	
	model skat9vestmilitary
    {
        mesh = WorldItems/Clothing/Skat9VestGround,
		texture = WorldItems/skat9vestmilitary,
        scale = 1
    }
	
	model skat9jacketduty
    {
        mesh = WorldItems/Clothing/SEVAShirtGround,
		texture = WorldItems/skat9jacketduty,
        scale = 1
    }
	
	model skat9pantsduty
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/skat9pantsduty,
        scale = 1
    }
	
	model skat9vestduty
    {
        mesh = WorldItems/Clothing/Skat9VestGround,
		texture = WorldItems/skat9vestduty,
        scale = 1
    }
	
	model skat9jacketfreedom
    {
        mesh = WorldItems/Clothing/SEVAShirtGround,
		texture = WorldItems/skat9jacketfreedom,
        scale = 1
    }
	
	model skat9pantsfreedom
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/skat9pantsfreedom,
        scale = 1
    }
	
	model skat9vestfreedom
    {
        mesh = WorldItems/Clothing/Skat9VestGround,
		texture = WorldItems/skat9vestfreedom,
        scale = 1
    }
	
	model skat9jacketmercs
    {
        mesh = WorldItems/Clothing/SEVAShirtGround,
		texture = WorldItems/skat9jacketmercs,
        scale = 1
    }
	
	model skat9pantsmercs
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/skat9pantsmercs,
        scale = 1
    }
	
	model skat9vestmercs
    {
        mesh = WorldItems/Clothing/Skat9VestGround,
		texture = WorldItems/skat9vestmercs,
        scale = 1
    }
	
	model skat9jacketmonolith
    {
        mesh = WorldItems/Clothing/SEVAShirtGround,
		texture = WorldItems/skat9jacketmonolith,
        scale = 1
    }
	
	model skat9pantsmonolith
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/skat9pantsmonolith,
        scale = 1
    }
	
	model skat9vestmonolith
    {
        mesh = WorldItems/Clothing/Skat9VestGround,
		texture = WorldItems/skat9vestmonolith,
        scale = 1
    }
	
	model skat9jacketcs
    {
        mesh = WorldItems/Clothing/SEVAShirtGround,
		texture = WorldItems/skat9jacketcs,
        scale = 1
    }
	
	model skat9pantscs
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/skat9pantscs,
        scale = 1
    }
	
	model skat9vestcs
    {
        mesh = WorldItems/Clothing/Skat9VestGround,
		texture = WorldItems/skat9vestcs,
        scale = 1
    }
	
	model autumnjacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/autumnjacket,
        scale = 1
    }
	
	model autumnpants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/autumnpants,
        scale = 1
    }
	
	model autumnvest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/autumnvest,
        scale = 1
    }
	
	model bearjacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/bearjacket,
        scale = 1
    }
	
	model bearpants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/bearpants,
        scale = 1
    }
	
	model bearvest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/bearvest,
        scale = 1
    }
	
	model droughtjacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/droughtjacket,
        scale = 1
    }
	
	model droughtpants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/droughtpants,
        scale = 1
    }
	
	model droughtvest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/droughtvest,
        scale = 1
    }
	
	model graphitejacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/graphitejacket,
        scale = 1
    }
	
	model graphitepants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/graphitepants,
        scale = 1
    }
	
	model graphitevest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/graphitevest,
        scale = 1
    }
	
	model predatorjacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/predatorjacket,
        scale = 1
    }
	
	model predatorpants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/predatorpants,
        scale = 1
    }
	
	model predatorvest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/predatorvest,
        scale = 1
    }
	
	model salamanderjacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/salamanderjacket,
        scale = 1
    }
	
	model salamanderpants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/salamanderpants,
        scale = 1
    }
	
	model salamandervest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/salamandervest,
        scale = 1
    }
	
	model tigerstripejacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/tigerstripejacket,
        scale = 1
    }
	
	model tigerstripepants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/tigerstripepants,
        scale = 1
    }
	
	model tigerstripevest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/tigerstripevest,
        scale = 1
    }
	
	model ssp9bluehelm
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/ssp9mbluehelm,
        scale = 1
    }
	
	model ssp9greenhelm
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/ssp9mgreenhelm,
        scale = 1
    }
	
	model ssp9orangehelm
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/ssp9morangehelm,
        scale = 1
    }
	
	model ssp9redhelm
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/ssp9mredhelm,
        scale = 1
    }
	
	model ssp9whitehelm
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/ssp9mwhitehelm,
        scale = 1
    }
	
	model ssp9yellowhelm
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/ssp9myellowhelm,
        scale = 1
    }
	
	model ExohelmLoner
    {
        mesh = WorldItems/Clothing/ExohelmGround,
		texture = WorldItems/ExohelmLoner,
        scale = 1
    }
	
	model ExosuitVestLoner
    {
        mesh = WorldItems/Clothing/ExosuitVestGround,
		texture = WorldItems/ExosuitVestLoner,
        scale = 1
    }
	model ExosuitPantsLoner
    {
        mesh = WorldItems/Clothing/ExosuitPantsGround,
		texture = WorldItems/ExosuitPantsLoner,
        scale = 1
    }
	model ExosuitJacketLoner
    {
        mesh = WorldItems/Clothing/ExosuitJacketGround,
		texture = WorldItems/ExosuitJacketLoner,
        scale = 1
    }
	model ExosuitGlovesLoner
    {
        mesh = WorldItems/Clothing/ExosuitGlovesGround,
		texture = WorldItems/ExosuitGlovesLoner,
        scale = 1
    }
	model ExosuitBootsLoner
    {
        mesh = WorldItems/Clothing/ExosuitBootsGround,
		texture = WorldItems/ExosuitBootsLoner,
        scale = 1
    }
	model Exobackpack
    {
        mesh = WorldItems/Clothing/ExobackpackGround,
		texture = WorldItems/Exobackpack,
        scale = 1
    }
	model ExoskeletonLoner
    {
        mesh = WorldItems/Clothing/ExoskeletonGround,
		texture = WorldItems/ExoskeletonLoner,
        scale = 1
    }
	
	model SEVABackpack
    {
        mesh = WorldItems/Clothing/SEVABackpackGround,
		texture = WorldItems/SEVABackpack,
        scale = 1
    }
	
	model SEVABackpackBandit
    {
        mesh = WorldItems/Clothing/SEVABackpackGround,
		texture = WorldItems/SEVABackpackBandit,
        scale = 1
    }
	
	model SEVABackpackCS
    {
        mesh = WorldItems/Clothing/SEVABackpackGround,
		texture = WorldItems/SEVABackpackCS,
        scale = 1
    }
	
	model SEVABackpackDuty
    {
        mesh = WorldItems/Clothing/SEVABackpackGround,
		texture = WorldItems/SEVABackpackDuty,
        scale = 1
    }
	
	model SEVABackpackFreedom
    {
        mesh = WorldItems/Clothing/SEVABackpackGround,
		texture = WorldItems/SEVABackpackFreedom,
        scale = 1
    }
	
	model SEVABackpackMercs
    {
        mesh = WorldItems/Clothing/SEVABackpackGround,
		texture = WorldItems/SEVABackpackMercs,
        scale = 1
    }
	
	model SEVABackpackMonolith
    {
        mesh = WorldItems/Clothing/SEVABackpackGround,
		texture = WorldItems/SEVABackpackMonolith,
        scale = 1
    }
	
	model OxygenTank
    {
        mesh = WorldItems/Clothing/OxygenTankGround,
		texture = WorldItems/OxyTank,
        scale = 1
    }
	
	model SSP99MBackpackBlue
    {
        mesh = WorldItems/Clothing/SSP99MBackpackGround,
		texture = WorldItems/SSP99MBackpackBlue,
        scale = 1
    }
	
	model SSP99MBackpackGreen
    {
        mesh = WorldItems/Clothing/SSP99MBackpackGround,
		texture = WorldItems/SSP99MBackpackGreen,
        scale = 1
    }
	
	model SSP99MBackpackOrange
    {
        mesh = WorldItems/Clothing/SSP99MBackpackGround,
		texture = WorldItems/SSP99MBackpackOrange,
        scale = 1
    }
	
	model SSP99MBackpackRed
    {
        mesh = WorldItems/Clothing/SSP99MBackpackGround,
		texture = WorldItems/SSP99MBackpackRed,
        scale = 1
    }
	
	model SSP99MBackpackWhite
    {
        mesh = WorldItems/Clothing/SSP99MBackpackGround,
		texture = WorldItems/SSP99MBackpackWhite,
        scale = 1
    }
	
	model SSP99MBackpackYellow
    {
        mesh = WorldItems/Clothing/SSP99MBackpackGround,
		texture = WorldItems/SSP99MBackpackYellow,
        scale = 1
    }
	
	model SEVAVest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/SEVAVest,
        scale = 1
    }
	
	model SEVAPants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/SEVAPants,
        scale = 1
    }
	
	model SEVAShirt
    {
        mesh = WorldItems/Clothing/SEVAShirtGround,
		texture = WorldItems/SEVAShirt,
        scale = 1
    }
	
	model SEVAGloves
    {
        mesh = WorldItems/Clothing/ExosuitGlovesGround,
		texture = WorldItems/SEVAGloves,
        scale = 1
    }
	
	model cs2tvest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/cs2tvest,
        scale = 1
    }
	
	model Sphere08MaskMercs
    {
        mesh = WorldItems/Clothing/SphereM12Ground,
		texture = WorldItems/M12Military,
        scale = 1
    }
	
	model Sphere08HelmetMercs
    {
        mesh = WorldItems/Clothing/Sphere08Ground,
		texture = WorldItems/M12Mercs,
        scale = 1
    }
	
	model Sphere08GlassMercs
    {
        mesh = WorldItems/Clothing/Sphere08GlassGround,
		texture = WorldItems/Sphere08Mercs,
        scale = 1
    }
	
	model Sphere08MaskMercs
    {
        mesh = WorldItems/Clothing/Sphere08MaskGround,
		texture = WorldItems/Sphere08Mercs,
        scale = 1
    }
	
	model SphereM12HelmetMercs
    {
        mesh = WorldItems/Clothing/SphereM12Ground,
		texture = WorldItems/M12Mercs,
        scale = 1
    }
	
	model GP5GasMaskNoFilterGround
    {
        mesh = WorldItems/Clothing/GP5GasMaskNoFilter_Ground,
		texture = WorldItems/GP5GasMask,
        scale = 1
    }
	
	model M40GasMaskNoFilterGround
    {
        mesh = WorldItems/Clothing/M40GasMaskNoFilter_Ground,
		texture = WorldItems/M40GasMask,
        scale = 1
    }
	
	model PPM88NoFilter
    {
        mesh = WorldItems/Clothing/PPM88NoFilter_Ground,
		texture = WorldItems/PPM88,
        scale = 1
    }
	
	model GP10ZNoFilter
    {
        mesh = WorldItems/Clothing/GP10ZNoFilter_Ground,
		texture = WorldItems/GP10Z,
        scale = 1
    }
	
	model SovietPMGNoFilter
    {
        mesh = WorldItems/Clothing/SovietPMGNoFilter_Ground,
		texture = WorldItems/SovietPMG,
        scale = 1
    }
	
	model SteelMaskNoFilter
    {
        mesh = WorldItems/Clothing/SteelMaskNoFilter_Ground,
		texture = WorldItems/SteelHelmet,
        scale = 1
    }
	model PBF1NoFilter
    {
        mesh = WorldItems/Clothing/PBFNoFilter_Ground,
		texture = WorldItems/PBF1,
        scale = 1
    }
	
	model PBF1CSNoFilter
    {
        mesh = WorldItems/Clothing/PBFNoFilter_Ground,
		texture = WorldItems/PBF1CS,
        scale = 1
    }
	
	model PBF1DutyNoFilter
    {
        mesh = WorldItems/Clothing/PBFNoFilter_Ground,
		texture = WorldItems/PBF1Duty,
        scale = 1
    }
	
	model PBF1FreedomNoFilter
    {
        mesh = WorldItems/Clothing/PBFNoFilter_Ground,
		texture = WorldItems/PBF1Freedom,
        scale = 1
    }
	
	model PBF2NoFilter
    {
        mesh = WorldItems/Clothing/PBFNoFilter_Ground,
		texture = WorldItems/PBF2,
        scale = 1
    }
	
	model PBF2CSNoFilter
    {
        mesh = WorldItems/Clothing/PBFNoFilter_Ground,
		texture = WorldItems/PBF2CS,
        scale = 1
    }
	
	model PBF2DutyNoFilter
    {
        mesh = WorldItems/Clothing/PBFNoFilter_Ground,
		texture = WorldItems/PBF2Duty,
        scale = 1
    }
	
	model PBF2FreedomNoFilter
    {
        mesh = WorldItems/Clothing/PBFNoFilter_Ground,
		texture = WorldItems/PBF2Freedom,
        scale = 1
    }
	
	model RespiratorGoldNoFilter
    {
        mesh = WorldItems/Clothing/RespiratorNoFilter_Ground,
		texture = WorldItems/RespiratorGold,
        scale = 1
    }
	model RespiratorSilverNoFilter
    {
        mesh = WorldItems/Clothing/RespiratorNoFilter_Ground,
		texture = WorldItems/RespiratorSilver,
        scale = 1
    }
	model RespiratorDutyNoFilter
    {
        mesh = WorldItems/Clothing/RespiratorNoFilter_Ground,
		texture = WorldItems/RespiratorDuty,
        scale = 1
    }
	model RespiratorFreedomNoFilter
    {
        mesh = WorldItems/Clothing/RespiratorNoFilter_Ground,
		texture = WorldItems/RespiratorFreedom,
        scale = 1
    }
	model RespiratorMonolithNoFilter
    {
        mesh = WorldItems/Clothing/RespiratorNoFilter_Ground,
		texture = WorldItems/RespiratorMonolith,
        scale = 1
    }
	model RespiratorCSNoFilter
    {
        mesh = WorldItems/Clothing/RespiratorNoFilter_Ground,
		texture = WorldItems/RespiratorCS,
        scale = 1
    }
	
	model GasMaskFilter
    {
        mesh = WorldItems/Clothing/GasMaskFilterGround,
		texture = WorldItems/GP5GasMask,
        scale = 1
    }
	
	
	
	model VyriyPantsGround
    {
        mesh = WorldItems/Clothing/LCPantsGround,
		texture = WorldItems/VyriyPants,
        scale = 1
    }
	model VyriyVestGround
    {
        mesh = WorldItems/Clothing/LCBulletVestGround,
		texture = WorldItems/VyriyVest,
        scale = 1
    }
	model VyriyJacket
    {
        mesh = WorldItems/Clothing/LCJacketGround,
		texture = WorldItems/VyriyJacket,
        scale = 1
    }
	model IrijPantsGround
    {
        mesh = WorldItems/Clothing/LCPantsGround,
		texture = WorldItems/IrijPants,
        scale = 1
    }
	model IrijVestGround
    {
        mesh = WorldItems/Clothing/LCBulletVestGround,
		texture = WorldItems/IrijVest,
        scale = 1
    }
	model IrijJacket
    {
        mesh = WorldItems/Clothing/LCJacketGround,
		texture = WorldItems/IrijJacket,
        scale = 1
    }
	model VyrajJacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/VyrajJacket,
        scale = 1
    }
	model VyrajPants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/VyrajPants,
        scale = 1
    }
	model VyrajVest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/VyrajVest,
        scale = 1
    }
	model VolosJacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/VolosJacket,
        scale = 1
    }
	model VolosPants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/VolosPants,
        scale = 1
    }
	model VolosVest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/VolosVest,
        scale = 1
    }
	model OvercoatSin
    {
        mesh = WorldItems/Clothing/OvercoatGround,
		texture = WorldItems/OvercoatSin,
        scale = 1
    }
	model ExoBackpackSin
    {
        mesh = WorldItems/Clothing/ExoBackpackGround,
		texture = WorldItems/ExoBackpackSin,
        scale = 1
    }
	model ExoskeletonSin
    {
        mesh = WorldItems/Clothing/ExoskeletonGround,
		texture = WorldItems/ExoskeletonSin,
        scale = 1
    }
	
	model RenegadeLCJacket
    {
        mesh = WorldItems/Clothing/LCJacketGround,
		texture = WorldItems/RenegadeLCJacket,
        scale = 1
    }
	model RenegadeLCVestGround
    {
        mesh = WorldItems/Clothing/LCBulletVestGround,
		texture = WorldItems/RenegadeLCVest,
        scale = 1
    }
	model RenegadeLCPantsGround
    {
        mesh = WorldItems/Clothing/LCPantsGround,
		texture = WorldItems/RenegadeLCPants,
        scale = 1
    }
	model TwilightSEVAVestUNISG
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/TwilightSEVAVestUNISG,
        scale = 1
    }
	model TwilightSEVAPantsUNISG
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/TwilightSEVAPantsUNISG,
        scale = 1
    }
	model TwilightSEVAJacketUNISG
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/TwilightSEVAJacketUNISG,
        scale = 1
    }
	model SEVAHelmUNISG
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/SEVAHelmUNISG,
        scale = 1
    }
	model SEVABackpackUNISG
    {
        mesh = WorldItems/Clothing/SEVABackpackGround,
		texture = WorldItems/SEVABackpackUNISG,
        scale = 1
    }
	
	model TwilightSEVAVestRenegades
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/TwilightSEVAVestRenegades,
        scale = 1
    }
	model TwilightSEVAPantsRenegades
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/TwilightSEVAPantsRenegades,
        scale = 1
    }
	model TwilightSEVAJacketRenegades
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/TwilightSEVAJacketRenegades,
        scale = 1
    }
	model SEVAHelmRenegades
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/SEVAHelmRenegades,
        scale = 1
    }
	model SEVABackpackRenegades
    {
        mesh = WorldItems/Clothing/SEVABackpackGround,
		texture = WorldItems/SEVABackpackRenegades,
        scale = 1
    }
	model ExohelmUNISG
    {
        mesh = WorldItems/Clothing/ExohelmGround,
		texture = WorldItems/ExohelmUNISG,
        scale = 1
    }
	model ExoBackpackUNISG
    {
        mesh = WorldItems/Clothing/ExoBackpackGround,
		texture = WorldItems/ExoBackpackUNISG,
        scale = 1
    }
	model ExoskeletonUNISG
    {
        mesh = WorldItems/Clothing/ExoskeletonGround,
		texture = WorldItems/ExoskeletonUNISG,
        scale = 1
    }
	model ExosuitJacketUNISG
    {
        mesh = WorldItems/Clothing/ExosuitJacketGround,
		texture = WorldItems/ExosuitJacketUNISG,
        scale = 1
    }
	model ExosuitVestUNISG
    {
        mesh = WorldItems/Clothing/ExosuitVestGround,
		texture = WorldItems/ExosuitVestUNISG,
        scale = 1
    }
	
	model ExosuitPantsUNISG
    {
        mesh = WorldItems/Clothing/ExosuitPantsGround,
		texture = WorldItems/ExosuitPantsUNISG,
        scale = 1
    }
	model ExosuitGlovesUNISG
    {
        mesh = WorldItems/Clothing/ExosuitGlovesGround,
		texture = WorldItems/ExosuitGlovesUNISG,
        scale = 1
    }
	model ExosuitBootsUNISG
    {
        mesh = WorldItems/Clothing/ExosuitBootsGround,
		texture = WorldItems/ExosuitBootsUNISG,
        scale = 1
    }

	model ExohelmRenegades
    {
        mesh = WorldItems/Clothing/ExohelmGround,
		texture = WorldItems/ExohelmRenegades,
        scale = 1
    }
	model ExoBackpackRenegades
    {
        mesh = WorldItems/Clothing/ExoBackpackGround,
		texture = WorldItems/ExoBackpackRenegades,
        scale = 1
    }
	model ExoskeletonRenegades
    {
        mesh = WorldItems/Clothing/ExoskeletonGround,
		texture = WorldItems/ExoskeletonRenegades,
        scale = 1
    }
	model ExosuitJacketRenegades
    {
        mesh = WorldItems/Clothing/ExosuitJacketGround,
		texture = WorldItems/ExosuitJacketRenegades,
        scale = 1
    }
	model ExosuitVestRenegades
    {
        mesh = WorldItems/Clothing/ExosuitVestGround,
		texture = WorldItems/ExosuitVestRenegades,
        scale = 1
    }
	
	model ExosuitPantsRenegades
    {
        mesh = WorldItems/Clothing/ExosuitPantsGround,
		texture = WorldItems/ExosuitPantsRenegades,
        scale = 1
    }
	model ExosuitGlovesRenegades
    {
        mesh = WorldItems/Clothing/ExosuitGlovesGround,
		texture = WorldItems/ExosuitGlovesRenegades,
        scale = 1
    }
	model ExosuitBootsRenegades
    {
        mesh = WorldItems/Clothing/ExosuitBootsGround,
		texture = WorldItems/ExosuitBootsRenegades,
        scale = 1
    }
	
	model TwilightSEVAVestUNISG
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/TwilightSEVAVestUNISG,
        scale = 1
    }
	model TwilightSEVAPantsUNISG
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/TwilightSEVAPantsUNISG,
        scale = 1
    }
	model TwilightSEVAJacketUNISG
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/TwilightSEVAJacketUNISG,
        scale = 1
    }
	model SEVAHelmUNISG
    {
        mesh = WorldItems/Clothing/SEVAHelmGround,
		texture = WorldItems/SEVAHelmUNISG,
        scale = 1
    }
	model SEVABackpackUNISG
    {
        mesh = WorldItems/Clothing/SEVABackpackGround,
		texture = WorldItems/SEVABackpackUNISG,
        scale = 1
    }
	
	
	model UNISGLCUCJacket
    {
        mesh = WorldItems/Clothing/LCJacketGround,
		texture = WorldItems/UNISGLCUCJacket,
        scale = 1
    }
	model UNISGLCUCVestGround
    {
        mesh = WorldItems/Clothing/LCBulletVestGround,
		texture = WorldItems/UNISGLCUCVest,
        scale = 1
    }
	model UNISGLCUCPants
    {
        mesh = WorldItems/Clothing/LCPantsGround,
		texture = WorldItems/RenegadeLCPants,
        scale = 1
    }
	
	model UNISGLCUCJacket
    {
        mesh = WorldItems/Clothing/LCJacketGround,
		texture = WorldItems/UNISGLCUCJacket,
        scale = 1
    }
	model UNISGLCUCVestGround
    {
        mesh = WorldItems/Clothing/LCBulletVestGround,
		texture = WorldItems/UNISGLCUCVest,
        scale = 1
    }
	model UNISGLCUCPantsGround
    {
        mesh = WorldItems/Clothing/LCPantsGround,
		texture = WorldItems/UNISGLCUCPants,
        scale = 1
    }
	
	model UNISGLCJacket
    {
        mesh = WorldItems/Clothing/LCJacketGround,
		texture = WorldItems/UNISGLCJacket,
        scale = 1
    }
	model UNISGLCVestGround
    {
        mesh = WorldItems/Clothing/LCBulletVestGround,
		texture = WorldItems/UNISGLCVest,
        scale = 1
    }
	model UNISGLCPantsGround
    {
        mesh = WorldItems/Clothing/LCPantsGround,
		texture = WorldItems/UNISGLCPants,
        scale = 1
    }
	
	model UNISGLCCJacket
    {
        mesh = WorldItems/Clothing/LCJacketGround,
		texture = WorldItems/UNISGLCCJacket,
        scale = 1
    }
	model UNISGLCCVestGround
    {
        mesh = WorldItems/Clothing/LCBulletVestGround,
		texture = WorldItems/UNISGLCCVest,
        scale = 1
    }
	model UNISGLCCPantsGround
    {
        mesh = WorldItems/Clothing/LCPantsGround,
		texture = WorldItems/UNISGLCCPants,
        scale = 1
    }
	
	
	model UNISGMk1Vest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/UNISGMk1Vest,
        scale = 1
    }
	model UNISGMk1Pants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/UNISGMk1Pants,
        scale = 1
    }
	model UNISGMk1Jacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/UNISGMk1Jacket,
        scale = 1
    }	
	
	
	
	model UNISGMk2Vest
    {
        mesh = WorldItems/Clothing/PS5MVestGround,
		texture = WorldItems/UNISGMk2Vest,
        scale = 1
    }
	model UNISGMk2Pants
    {
        mesh = WorldItems/Clothing/PS5MPantsGround,
		texture = WorldItems/UNISGMk2Pants,
        scale = 1
    }
	model UNISGMk2Jacket
    {
        mesh = WorldItems/Clothing/PS5MJacketGround,
		texture = WorldItems/UNISGMk2Jacket,
        scale = 1
    }
	
	model PatchSin
    {
        mesh = WorldItems/Clothing/PatchGround,
		texture = WorldItems/Sin,
        scale = 1
    }
	
	model PatchUNISG
    {
        mesh = WorldItems/Clothing/PatchGround,
		texture = WorldItems/UNISG,
        scale = 1
    }
	
	model PatchRenegades
    {
        mesh = WorldItems/Clothing/PatchGround,
		texture = WorldItems/Renegades,
        scale = 1
    }
	
	
	model BeretDuty
    {
        mesh = WorldItems/Clothing/BEretGround,
		texture = WorldItems/BeretDuty,
        scale = 1
    }
	model BeretEco1
    {
        mesh = WorldItems/Clothing/BEretGround,
		texture = WorldItems/BeretEco1,
        scale = 1
    }
	model BeretEco2
    {
        mesh = WorldItems/Clothing/BEretGround,
		texture = WorldItems/BeretEco2,
        scale = 1
    }
	model BeretFreedom
    {
        mesh = WorldItems/Clothing/BEretGround,
		texture = WorldItems/BeretFreedom,
        scale = 1
    }
	model BeretMilitary
    {
        mesh = WorldItems/Clothing/BEretGround,
		texture = WorldItems/BeretMilitary,
        scale = 1
    }
	model BeretCS
    {
        mesh = WorldItems/Clothing/BEretGround,
		texture = WorldItems/BeretCS,
        scale = 1
    }
	
	model LeadContainer
    {
        mesh = WorldItems/Clothing/LeadContainerGround,
		texture = WorldItems/LeadContainer,
        scale = 1
    }
	model AAC
    {
        mesh = WorldItems/Clothing/AACGround,
		texture = WorldItems/AAC,
        scale = 1
    }
	model AAM
    {
        mesh = WorldItems/Clothing/AAMGround,
		texture = WorldItems/AAM,
        scale = 1
    }
	model IAM
    {
        mesh = WorldItems/Clothing/IAMGround,
		texture = WorldItems/IAM,
        scale = 1
    }
    
    
    model SEVA1Vest
    {
        mesh = WorldItems/Clothing/SEVA1Ground,
        texture = WorldItems/SEVA1Vest,
        scale = 1
    }
    
    model VaranJacketMilitary
    {
            mesh = WorldItems/Clothing/VaranJacketGround,
            texture = WorldItems/VaranJacketMilitary,
            scale = 1
    }
    model VaranJacket
    {
            mesh = WorldItems/Clothing/VaranJacketGround,
            texture = WorldItems/VaranJacket,
            scale = 1
    }
    model VaranPantsMilitary
    {
            mesh = WorldItems/Clothing/VaranPantsGround,
            texture = WorldItems/VaranPantsMilitary,
            scale = 1
    }
    model VaranPants
    {
            mesh = WorldItems/Clothing/VaranPantsGround,
            texture = WorldItems/VaranPants,
            scale = 1
    }
    model VaranGasMask
    {
            mesh = WorldItems/Clothing/VaranGasMaskGround,
            texture = WorldItems/VaranGasMask,
            scale = 1
    }
    model VaranGasMaskNoFilter
    {
            mesh = WorldItems/Clothing/VaranGasMaskNoFilterGround,
            texture = WorldItems/VaranGasMask,
            scale = 1
    }
    model VaranVestMilitary
    {
        mesh = WorldItems/Clothing/VaranVestGround,
        texture = WorldItems/VaranVestMilitary,
        scale = 1
    }
    model VaranVest
    {
        mesh = WorldItems/Clothing/VaranVestGround,
        texture = WorldItems/VaranVest,
        scale = 1
    }
    
    model BeardExoSkeleton
    {
        mesh = WorldItems/Clothing/ExoskeletonGround,
        texture = WorldItems/BeardExoSkeleton,
        scale = 1
    }
    
    model BeardExoSuitBackpack
    {
            mesh = WorldItems/Clothing/ExoBackpackGround,
            texture = WorldItems/BeardExoSuitBackpack,
            scale = 1
    }
    model BeardExoSuitBoots
    {
            mesh = WorldItems/Clothing/ExosuitBootsGround,
            texture = WorldItems/BeardExoSuitBoots,
            scale = 1
    }
    model BeardExoSuitGloves
    {
            mesh = WorldItems/Clothing/ExosuitGlovesGround,
            texture = WorldItems/BeardExoSuitGloves,
            scale = 1
    }
    model BeardExoSuitHelm
    {
            mesh = WorldItems/Clothing/ExohelmGround,
            texture = WorldItems/BeardExoSuitHelm,
            scale = 1
    }
    model BeardExoSuitJacket
    {
            mesh = WorldItems/Clothing/ExosuitJacketGround,
            texture = WorldItems/BeardExoSuitJacket,
            scale = 1
    }
    model BeardExoSuitPants
    {
            mesh = WorldItems/Clothing/ExosuitPantsGround,
            texture = WorldItems/BeardExoSuitPants,
            scale = 1
    }
    model BeardExoSuitVest
    {
        mesh = WorldItems/Clothing/ExosuitVestGround,
        texture = WorldItems/BeardExoSuitVest,
        scale = 1
    }
    
    model EcoCoat1
    {
            mesh = WorldItems/Clothing/EcoCoatGround,
            texture = WorldItems/EcoCoat1,
            scale = 1
    }
    model EcoCoat2
    {
        mesh = WorldItems/Clothing/EcoCoatGround,
        texture = WorldItems/EcoCoat2,
        scale = 1
    }
    
    model BackpackRucksack
    {
        mesh = WorldItems/Clothing/BackpackRucksackGround,
        texture = WorldItems/BackpackRucksack,
        scale = 1
    }
    model BackpackRadSensorGreen
    {
        mesh = WorldItems/Clothing/BackpackRadSensorGround,
        texture = WorldItems/BackpackRadSensorGreen,
        scale = 1
    }
    model BackpackRadSensorTan
    {
        mesh = WorldItems/Clothing/BackpackRadSensorGround,
        texture = WorldItems/BackpackRadSensorTan,
        scale = 1
    }
    model BackpackLegPouch
    {
        mesh = WorldItems/Clothing/BackpackLegPouchGround,
        texture = WorldItems/BackpackLegPouch,
        scale = 1
    }
    
    model BackpackLegPouchGreen
    {
        mesh = WorldItems/Clothing/BackpackLegPouchGround,
        texture = WorldItems/BackpackLegPouchGreen,
        scale = 1
    }
    
    
    
    model CorundumVest
        {
            mesh = WorldItems/Clothing/CorundumVestGround,
            texture = WorldItems/CorundumVest,
            scale = 1
        }
    model OZKJacket
        {
            mesh = WorldItems/Clothing/OZKJacketGround,
            texture = WorldItems/OZKJacket,
            scale = 1
        }
    model OZKJacketVar
        {
            mesh = WorldItems/Clothing/OZKJacketGround,
            texture = WorldItems/OZKJacketVar,
            scale = 1
        }
    model OZKVest
        {
            mesh = WorldItems/Clothing/OZKVestGround,
            texture = WorldItems/OZKVest,
            scale = 1
        }
    model OZKVestVar
        {
            mesh = WorldItems/Clothing/OZKVestGround,
            texture = WorldItems/OZKVestVar,
            scale = 1
        }
    model PSZ9VJacket
        {
            mesh = WorldItems/Clothing/PSZ9VJacketGround,
            texture = WorldItems/PSZ9VJacket,
            scale = 1
        }
    model PSZ9VJacketVar
        {
            mesh = WorldItems/Clothing/PSZ9VJacketGround,
            texture = WorldItems/PSZ9VJacketVar,
            scale = 1
        }
    model PSZ9VPants
        {
            mesh = WorldItems/Clothing/PSZ9VPantsGround,
            texture = WorldItems/PSZ9VPants,
            scale = 1
        }
    model PSZ9VPantsVar
        {
            mesh = WorldItems/Clothing/PSZ9VPantsGround,
            texture = WorldItems/PSZ9VPantsVar,
            scale = 1
        }
    model PSZ9VVest
        {
            mesh = WorldItems/Clothing/PSZ9VVestGround,
            texture = WorldItems/PSZ9VVest,
            scale = 1
        }
    model PSZ9VVestVar
        {
            mesh = WorldItems/Clothing/PSZ9VVestGround,
            texture = WorldItems/PSZ9VVestVar,
            scale = 1
        }

    model JackalGasMask
    {
            mesh = WorldItems/Clothing/JackalGasMaskGround,
            texture = WorldItems/JackalGasMask,
            scale = 1
    }

    model SunriseVetVest
    {
            mesh = WorldItems/Clothing/SunriseVetVestGround,
            texture = WorldItems/SunriseVetVest,
            scale = 1
    }
    model SunriseVetPants
    {
            mesh = WorldItems/Clothing/SunriseVetPantsGround,
            texture = WorldItems/SunriseVetPants,
            scale = 1
    }
    model SunriseVetJacket
    {
            mesh = WorldItems/Clothing/SunriseVetJacketGround,
            texture = WorldItems/SunriseVetJacket,
            scale = 1
    }


    model SunriseVetVest2
    {
            mesh = WorldItems/Clothing/SunriseVetVestGround,
            texture = WorldItems/SunriseVetVest2,
            scale = 1
    }
    model SunriseVetPants2
    {
            mesh = WorldItems/Clothing/SunriseVetPantsGround,
            texture = WorldItems/SunriseVetPants2,
            scale = 1
    }
    model SunriseVetJacket2
    {
            mesh = WorldItems/Clothing/SunriseVetJacketGround,
            texture = WorldItems/SunriseVetJacket2,
            scale = 1
    }

    model PSZ12BulatPants
    {
            mesh = WorldItems/Clothing/PSZ12BulatPantsGround,
            texture = WorldItems/PSZ12BulatPants,
            scale = 1
    }
    model PSZ12BulatJacket
    {
            mesh = WorldItems/Clothing/PSZ12BulatJacketGround,
            texture = WorldItems/PSZ12BulatJacket,
            scale = 1
    }
    model PSZ12BulatVest
    {
            mesh = WorldItems/Clothing/PSZ12BulatVestGround,
            texture = WorldItems/PSZ12BulatVest,
            scale = 1
    }


    model SEVA1Jacket
    {
            mesh = WorldItems/Clothing/SEVA1JacketGround,
            texture = WorldItems/SEVA1Jacket,
            scale = 1
    }
    model SEVA1Pants
    {
            mesh = WorldItems/Clothing/SEVA1PantsGround,
            texture = WorldItems/SEVA1Pants,
            scale = 1
    }
    model SEVA1Boots
    {
            mesh = WorldItems/Clothing/SEVA1BootsGround,
            texture = WorldItems/SEVA1Boots,
            scale = 1
    }
    model SEVA1Helm
    {
            mesh = WorldItems/Clothing/SEVA1HelmGround,
            texture = WorldItems/SEVA1Helm,
            scale = 1
    }

    model SSP100Helm
    {
            mesh = WorldItems/Clothing/SSP100HelmGround,
            texture = WorldItems/SSP100Helm,
            scale = 1
    }
    model SSP100Jacket
    {
            mesh = WorldItems/Clothing/SSP100JacketGround,
            texture = WorldItems/SSP100Jacket,
            scale = 1
    }
    model SSP100Pants
    {
            mesh = WorldItems/Clothing/SSP100PantsGround,
            texture = WorldItems/SSP100Pants,
            scale = 1
    }
    model SSP100Boots
    {
            mesh = WorldItems/Clothing/SSP100BootsGround,
            texture = WorldItems/SSP100Boots,
            scale = 1
    }
    model SSP100Backpack
    {
            mesh = WorldItems/Clothing/SSP100BackpackGround,
            texture = WorldItems/SSP100Backpack,
            scale = 1
    }
    model SSP100Gloves
    {
            mesh = WorldItems/Clothing/SSP100GlovesGround,
            texture = WorldItems/SSP100Gloves,
            scale = 1
    }

    model PSZ12BulatHelmet
    {
        mesh = WorldItems/Clothing/Sphere08MaskGround,
		texture = WorldItems/PSZ12BulatHelmet,
        scale = 1
    }



    model FacehuggerGasmaskNoFilter
    {
            mesh = WorldItems/Clothing/FacehuggerGasmaskNoFilterGround,
            texture = WorldItems/FacehuggerGasmask,
            scale = 1
    }
    model FacehuggerGasmask
    {
            mesh = WorldItems/Clothing/FacehuggerGasmaskGround,
            texture = WorldItems/FacehuggerGasmask,
            scale = 1
    }
    model PMKGasmaskNoFilter
    {
            mesh = WorldItems/Clothing/PMKGasmaskNoFilterGround,
            texture = WorldItems/PMKGasmask,
            scale = 1
    }
    model PMKGasmask
    {
            mesh = WorldItems/Clothing/PMKGasmaskGround,
            texture = WorldItems/PMKGasmask,
            scale = 1
    }

    model MarauderVest
    {
            mesh = WorldItems/Clothing/MarauderVestGround,
            texture = WorldItems/MarauderVest,
            scale = 1
    }
    model PSZ7Vest
    {
            mesh = WorldItems/Clothing/PSZ7VestGround,
            texture = WorldItems/PSZ7Vest,
            scale = 1
    }
    model ReinforcedOxygenTank
    {
            mesh = WorldItems/Clothing/ReinforcedOxygenTankGround,
            texture = WorldItems/ReinforcedOxygenTank,
            scale = 1
    }
    model GorkaPantsLoner
    {
            mesh = WorldItems/Clothing/GorkaPantsGround,
            texture = WorldItems/GorkaPantsLoner,
            scale = 1
    }
    model GorkaPantsMilitary
    {
            mesh = WorldItems/Clothing/GorkaPantsGround,
            texture = WorldItems/GorkaPantsMilitary,
            scale = 1
    }
    model GorkaJacketLoner
    {
            mesh = WorldItems/Clothing/GorkaJacketGround,
            texture = WorldItems/GorkaJacketLoner,
            scale = 1
    }

    model GorkaJacketMilitary
    {
        mesh = WorldItems/Clothing/GorkaJacketGround,
		texture = WorldItems/GorkaJacketMilitary,
        scale = 1
    }
    
    model TrackPantsBlue
    {
        mesh = WorldItems/Clothing/TrackPantsGround,
        texture = WorldItems/TrackPantsBlue,
        scale = 1
    }
    
    
    model TrackPantsRed
    {
            mesh = WorldItems/Clothing/TrackPantsGround,
            texture = WorldItems/TrackPantsRed,
            scale = 1
    }
    model TrackJacketBlue
    {
            mesh = WorldItems/Clothing/TrackJacketGround,
            texture = WorldItems/TrackJacketBlue,
            scale = 1
    }
    model TrackJacketRed
    {
            mesh = WorldItems/Clothing/TrackJacketGround,
            texture = WorldItems/TrackJacketRed,
            scale = 1
    }



    model BearDetector
    {
            mesh = WorldItems/Clothing/BearDetector,
            texture = WorldItems/BearDetector,
            scale = 1
    }
    model EchoDetector
    {
            mesh = WorldItems/Clothing/EchoDetector,
            texture = WorldItems/EchoDetector,
            scale = 1
    }
    model DosimeterDetector
    {
            mesh = WorldItems/Clothing/DosimeterDetector,
            texture = WorldItems/DosimeterDetector,
            scale = 1
    }
    model GeigerCounterDetector
    {
            mesh = WorldItems/Clothing/DosimeterDetector,
            texture = WorldItems/GeigerCounterDetector,
            scale = 1
    }
    model GilkaDetector
    {
            mesh = WorldItems/Clothing/GilkaDetector,
            texture = WorldItems/GilkaDetector,
            scale = 1
    }
    model VelesDetector
    {
            mesh = WorldItems/Clothing/VelesDetector,
            texture = WorldItems/VelesDetector,
            scale = 1
    }
    model PDADetector
    {
            mesh = WorldItems/Clothing/PDA,
            texture = WorldItems/pda,
            scale = 1
    }


    model BiggerLonerBackpackDark
    {
            mesh = WorldItems/Clothing/BiggerLonerBackpack,
            texture = WorldItems/BiggerLonerBackpackDark,
            scale = 1
    }
    model TacticalRadioBackpackDuty
    {
            mesh = WorldItems/Clothing/TacticalRadioBackpack,
            texture = WorldItems/TacticalRadioBackpackDuty,
            scale = 1
    }
    model RookieBackpackDark
    {
            mesh = WorldItems/Clothing/RookieBackpack,
            texture = WorldItems/RookieBackpackDark,
            scale = 1
    }
    model SmallerAlicePackDark
    {
            mesh = WorldItems/Clothing/SmallerAlicePack,
            texture = WorldItems/SmallerAlicePackDark,
            scale = 1
    }
    model BiggerLonerBackpack
    {
            mesh = WorldItems/Clothing/BiggerLonerBackpack,
            texture = WorldItems/BiggerLonerBackpack,
            scale = 1
    }
    model SCBATank
    {
            mesh = WorldItems/Clothing/SCBATank,
            texture = WorldItems/SCBATank,
            scale = 1
    }
    model Smersh
    {
            mesh = WorldItems/Clothing/Smersh,
            texture = WorldItems/Smersh,
            scale = 1
    }
    model RookieBackpack
    {
            mesh = WorldItems/Clothing/RookieBackpack,
            texture = WorldItems/RookieBackpack,
            scale = 1
    }
    model TacticalRadioBackpack
    {
            mesh = WorldItems/Clothing/TacticalRadioBackpack,
            texture = WorldItems/TacticalRadioBackpack,
            scale = 1
    }
    model SmallerAlicePack
    {
            mesh = WorldItems/Clothing/SmallerAlicePack,
            texture = WorldItems/SmallerAlicePack,
            scale = 1
    }
    model R22SovietChestRig
    {
            mesh = WorldItems/Clothing/R22SovietChestRig,
            texture = WorldItems/R22SovietChestRig,
            scale = 1
    }
    


}